The path going forward
Following on from our last post there has been a multitude of updates made to the game.
Big changes have been made to the original layout of the map. From the previous design we collaborated together merging ideas to create a more unique player approach. Adding a lane based layout gives the player more flexibility on which direction they want to tackle the arena of battle. We also took into account the minor setbacks with our previous design by revamping the environment to account for greater accuracy of player and AI movement.
Along with thorough improvements to AI, in how they move and attack the player, to the overall understanding of their surroundings, the game needed some type of incentive to keep the player engaged. Considering our game revolves around a dystopian, digitized setting, we elaborated on basic ideas to create a hack-able instance for the player to interact/use within gameplay.
The player has the ability to activate slow-motion, whereby everyone and everything around them goes into "sloth" mode, though the player continues to move at a regular pace. This leads to the player being able to strategically maneuver and fire off shots before returning to real-time, giving them the upper hand in battle, but also looking really damn cool.
With that said, this concludes another update on DigiThreat's development process. With the beta release just around the corner, we will have another post in the coming weeks keeping you up to date with the game's state and what we play to announce and release next.
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More posts
- IT'S TIME!Aug 23, 2020
- Second half, coming up next!Aug 23, 2020
- It's crunch time!Aug 23, 2020
- DigiThreat at the halfway markJul 12, 2020
- A New Direction: DigiThreat Deep DiveJun 23, 2020
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