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Devlog
IT'S TIME!
August 23, 2020
by
Swanson
This is a quick entry today detailing what is the end of a journey with DigiThreat. After multiple weeks of new and exciting challenges we are happy to announce that this afternoon, a playable build o...
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Second half, coming up next!
August 23, 2020
by
Swanson
We are at that point now where DigiThreat is beyond the halfway point and is looking forward to the final straight. Since our last update, DigiThreat has undergone some changes in terms of depth and o...
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It's crunch time!
August 23, 2020
by
Swanson
Its the final week of production for DigiThreat, and since the last update it has been all hands on deck. When we last wrote we explained how the game was being scoped, so in this update we will be...
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DigiThreat at the halfway mark
July 12, 2020
by
Swanson
In only a few days DigiThreat will reach its first major milestone in the development process. A beta build of the game will be released as of next week showcasing what we have been working on for the...
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The path going forward
July 12, 2020
by
Swanson
Following on from our last post there has been a multitude of updates made to the game. Big changes have been made to the original layout of the map. From the previous design we collaborated together...
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A New Direction: DigiThreat Deep Dive
June 23, 2020
by
Swanson
DigiThreat is a vast game. It will have many improvements to the classic horde mode formula, as well as new additions and features. Lets jump right into the core gameplay changes and improvements tha...
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